in a gadda da vingland

Being the first part of an account of a lovely day trip in August of 2019, now written and illustrated properly in… 2021.

The day out started for me with a train to Redhill and a huge full English at a place called Poppins near the station; it almost continued, having met Charlie, at Ightham Mote, but a rammed car park early in the morning and a knowledge of many highlights yet to come kept us on the road. So the first real sight of the day was the Barad-dûr like spire of Hadlow Tower which, since the fall of Fonthill Abbey, is the premier example of the Gothick Ludicrous architectural style in the British Isles.

The tower is best viewed from the nearby parish church (a very nice example, and one which felt well loved and relevant to its community.) A churchgoer told us how the current owners did the tower up with lots of Heritage money (we looked up the interiors; they’re hideous) and then stopped letting people in. It’s now on sale again for three times the asking price. Yuck.

A really mediocre picture of the arch.
magnified, sanctified, be thy holy name

The next stop was St Leonard’s Tower, one of the many bits of fun 11th century oppressive architecture constructed across England as William of Normandy consolidated his invasion (although, as a helpful English Heritage board pointed out, the building’s lack of serious defensive features indicated it was probably more of a symbolic and administrative fort than average). There was nothing inside to see, but we agreed it was a very fine tower.

Then, we came to Rochester. Half the reason for this Expedition had been hearing that there was mini golf going on in the cathedral there, so we came for the memes, but we stayed for the really beautifully distinguished interiors.

I have had the good fortune to see a great many cathedrals, and this was an excellent example of the genre. There was a great mural with a very Eastern Orthodox feeling to the art (which made perfect sense when we saw in an info board that named the artist as Sergei Fyodorov – who had hidden a little picture of himself peeking from the side of the corbel, in true medieval style); memorials to men of Rochester fighting and dying in every corner of the world; an atmospheric crypt, glorious ceramic tiles. (We didn’t actually fancy the mini golf, so skipped it.)

The High Street was very cheerful and active on a bright sunny day; we had fish and chips, and Charlie bought a mosasaur tooth. We took a turn around the excellent Guildhall museum – a perfect little town museum, made with absolute love and interest in the town’s considerable historical pedigree, with just enough budget to make it really work (a replica deck of a prison hulk padded out with mirrors was a high point.)

The High Street also boasted one of those huge, wonderful Hay-on-Wye-esque bookshops, which I escaped having spent only 10 with a book of architecture and an Ian Hogg illustrated history of artillery. Then, to the castle; I actually bumped into a work colleague on the way there – my CSSC membership doubles as English Heritage, so that’s me and a plus-1 in for free.

The castle is of the same basic design language as the Tower of London (although built a fair bit later): a huge solid militaristic cube with towers at each corner, within later rings of concentric defences. It’s in considerably poorer nick than the White Tower,  having had fewer prison/mint/arsenal side gigs in the intervening centuries and being completely obsolescent in its main role a fort by the 17th (which may have spared it from Cromwell’s general castle-vandalising after the Civil War). But this means that the interior hasn’t been mucked about with much, and, thanks to the lack of floorboards, you can see five storeys of gorgeously carved Norman arches and immensely impressive columns in the middle all at once. From the platform at the top, we can see the Garden of England in all directions, much of the visual interest coming from the Medway estuary with its rather lost-looking Soviet submarine.

Castled out, we returned to Charlie’s car for the second part of our adventure: north and west to the low, windswept Hoo Peninsula and its many fortresses.

Not a Big Deal, part 3: Left to their Own Devices

If you’d like to purchase any of the results of this history-and-design experiment you can do so at my Etsy store here. Deal is up right now, Walmer will be soon!

“Three Castles of the Downs”, unknown artist, one of my main sources (both directly and for its obvious influence on other sources.) Also, GORGEOUS.

In producing these forts I’m striving to be as accurate as possible, but as any historian knows your conclusion can only be as good as your sources. Deal was ideal for several reasons: the overall structure isn’t nearly as mucked-about-with as other Device Forts (only St Mawes is really completely intact – Southsea and Walmer are barely recognisable) but the English Heritage page on its history is absolutely excellent and has a bunch of primary sources and historical depictions right there. For other castles I had to spend a while delving into other archives, mainly Historic England’s document library and the British Library. I also used some reconstructions in an Osprey book – but that had some problems, more on that later.

Floor plans

Deal Castle current floor plan (courtesy of English Heritage)

EH have a modern, lovely, very clear plan of Deal Castle right on their website, but for Walmer, the relevant page on the EH website is down and the structure has anyway changed much more radically in the last 470 years. In getting the dimensions for the base model and the layout of gunports etc I had to use much older, fuzzier maps; I made detailed measurements via the very old-fashioned expedient of printing off the plans and using a ruler for the relevant measures. (I found this ratio calculator really helpful for on-the-fly calculations.)

Working from a 1725 plan of Walmer Castle, the earliest good one I could find but nearly two centuries after its construction and shows Substantial Structural Mucking About.

Modern superstructure

This was the easiest part to find good sources on, as, writing in the year of our lord 2021, drone overflights of interesting buildings are everywhere (have a look at this guy’s channel of remote Georgian fortresses and monasteries). For Deal I had a large number of high-res photos extracted from the unsuccessful photogrammetry experiment; for Walmer I found, as part of the same photogrammetry research, this exquisite 3d model produced from drone footage (this video, I think) which was itself great for checking tiny details.** However, this meant that I spent an absolutely silly amount of time on the roof tiles, chimneys etc etc which maybe I shouldn’t have.

Tudor superstructure

Three views of Sandown/Walmer before and during their later transformation.

Now, this was much harder! There are loads of contemporary engravings showing the rough shape of the bastions (masonry parapets with rounded tops. and deep angled gunports), but a fair few of these are quite “figurative” and exaggerate certain proportions. Sandown castle was architecturally nearly identical to Walmer, so I had twice as many search terms, but there aren’t a lot of good plans of it about either. I did, however, find an 1860s photograph*** taken before it – as one source wonderfully put it – ‘became sport for the waves’.

I based my design for the ramparts on those on the left, as the design is exactly the same as in paintings and woodcuts but the proportions a little less ‘dramatic’.

I was able, from what little is left of the existing structures, to replicate the battlements and to conjure up a fairly convincing set of dimensions, but something that we may never be certain about is what the central keep looked like (although we know there weren’t any gunports in the sides). I’ve done my best based on the available sources and similar design features in other Device Forts, but it is sadly still a bit speculative.

This is the only really good source I’ve found on both how high the battlements should be and what the original Tudor battlements should look like, from proposed construction work in the 18th century.

 

Historical Disagreements

Long time readers will be aware of my fondness for Historians’ Disagreements from way back in the A-Z of the IWOME. However, when it comes to assembling something from disparate sources, they are a huge headache! Here are two sources I looked at and dismissed elements of:

This is from the Osprey book linked above (generally quite good) and shows Tudor Walmer as part of a larger defence line. I think the general structure is roughly right but the number of gunports is wrong – it shows three per bastion when all other sources show four. I also think the central tower is too high.

Meanwhile, this is an old engraving of Deal Castle which shows each bastion having two or three huge gunports rather than a bunch of small ones. This horrified me initially – but a fair bit of research, including helpful Youtube videos from tourists in the basement, convinced me that the original gunloops were correct and the engraver here had made a mistake (or not bothered to look closely at Deal’s base and just copied Walmer/Sandown.)This post has already got really quite long, so I think I’m going to split off the bit on 3d printing to a fourth and then polish up some old travelogues for a change. As a final note I’d like to recommend two websites: http://www.starforts.com/ and http://www.fortified-places.com/fortresses.html. I love these sites partly for their content, which is Really Quite Good, and partly because they feel like charming relics of a better, more innocent era of  the internet.*

 

* Also a time where we as individuals had more agency in choosing what we read, before it was all social meeja algorithms honing your feed for whatever makes you angriest. I realise this sort of whinge permanently consigns me to the ash-heap of crotchety old men railing against scary new changes, but what we have now really is terrible.

** But it says ‘free download 3d model’, I hear you cry – why not extract this and work from there? Because, being based on photogrammetry techniques, this is both more detailed and lower ‘resolution’ than I need, and uses a mixture of the model and textures to achieve visual fidelity. If I tried to 3d print this, it would have a chaotic mushiness to it – the overall shape would be OK but the fine detail would be no good for my purposes.

*** Wonderfully, this is from a local history site talking about pubs: http://www.dover-kent.com/Good-Intent-Sandown.html

Not a Big Deal, part 2: Tinkering with CAD

The Devices. I realised after posting these photos that Walmer/Sandown is actually slightly off scale due to an error in conversions (it should be about 7/10ths the width of Deal.) Ho hum.

There are an awful lot of 3d modelling tools out there; some are free, some are very expensive, almost all of them are quite intimidating. I took the lead from a chap on the Mortal Engines server, Alec Matthews (who makes magnificent little models for model railways and is the one who inspired me to get into 3d printing at all, really) and started using Tinkercad. I got a bit of stick in other channels for this as “baby’s first 3d design package”, but that’s fine because I’m a baby and this is my first 3d design package.

Tinkercad is free, web-based, and has one real pecularity: rather than the more common draw-and-extrude model, you can only create “negative” and “positive” 3d polygons and apply them to each other. So to make a more complex shape, like a Tudor arch, you need to construct it out of other simpler polygons and combine them; to make a crenellated tower, you need to create a cylinder, a smaller “negative” cylinder inside to cut it out, and then a lot of little cutout bits for the crenels themselves.

Two attempts at a Tudor arch in this system: the first a very poor showing using a rectangle for the doorway, a flattened cylinder for the arch, and a rotated square for the point. The second, after looking into the actual architectural principles of Tudor arches, correctly uses two cylinders for the corners of the arch, a flattened square for the centre, and two more squares to create the doorway and fill in the gaps. These parts can then be combined into an “object” which can be used, positive or negative, to create appropriately shaped holes in things.

This is about as far as I got with the hand-drawn stuff; I was close to giving up and trying a more advanced tool when I discovered Codeblocks. Tinkercad has a function where, rather than wiggle lots of polygons around with keyboard & mouse, you can use code (pre-assembled blocks rather than actually typing it) to create polygons, move them around and apply them to each other. Like a lot of things about Tinkercad, it’s got a difficult, unpolished UI and a Fisher-Price aesthetic, but it’s also very easy to pick up.*

This is how that turret up there was made, for instance. (I’ve actually discovered a more elegant way of doing crenellations since, but this was about day two.)

Tinkercad’s limitations aside, this is ideal for repeated geometric structures like the Device Forts. It took about a week of tweaking Deal Castle into multiple stages and assembling the final parts “by hand” (there’s a limit of 200 ‘primitives’ in each codeblocks setup which limits quite how elaborate you can be), but the end results were really quite pleasing.

I realise posting this screenshot that it has a problem with the alignment of the gate, which I fixed in the final model but never took a picture of. Ho hum.

I am going to have to bite the bullet and learn a better tool one day, but for now it’s enough. The eagle-eyed among you will note that there are actually three castles up at the top, of rather different configurations, and next week I’m going to talk about the experience of 3d printing and every good historian’s favourite topic, SOURCES.

The tiny nubbles on the two lower bastions flanking the gatehouse are too small to come up in my 3d prints, but they’re THERE.

* There is something irritatingly half-arsed about the implementation of a lot of features in Codeblocks; in particular, the way it handles shapes which aren’t cylinders or cuboids is absolutely demented. You create a “polygon” and you can determine its shapes and smoothness, but you can’t actually set a size for it, only apply a “scale” modifier which doesn’t correspond to any actual units. It’s purely eyeballing and trial-and-error to get it to the right size.