“Don’t disappoint me, or I’ll make you wish you could die.”

This is the trailer to the RTS game Dawn of War, which came out in 2004. It’s a fantastic trailer to a fantastic game, which is the exception to the all the sweeping generalisations I’m about to make. If you want a benchmark for good visual depictions of the 40k universe, in all its desperate brutality, this is it; and if you’re going to make any other video interpretations of 40k, they had better look even better, because this was 2004.*

So, on an unrelated note, there’s a 40k movie in the works this year!

The announcement actually came out quite a while ago, and was met with scepticism from the 40k-liking people I hang with (ie: /tg/). Not that we didn’t want one, but we had no faith it could be any good. Games Workshop have a history of catastrophically mismanaging their IP; there’s been one genuinely, unreservedly good use of the 40k world in the last ten years (the aforementioned DOW1).

Not only is it sold to crappy no-account studios who make terrible games, but it’s totally mishandled: it makes its endless and at times very good universe look boring, limited and derivative of the very things it inspired. In a world which has a huge cast of rather well-developed factions, limitless reasons and hooks for plots and intrigue, and an absolute smorgasboard of dramatic WAR! tropes, damn near every single game decides to put you in the power-armoured boots of Brother-Captain Generic, leading your proud Marines of the Genericus Chapter to defend Generica Prime from the Orks of the feared Generik tribe/the apocalyptically evil Chaos Space Marines of the Cireneg Legion (to save on extra animations, they’re just your marines plus EVIL SPIKES.)

The last time they announced a movie, Bloodquest, was back when all-CG animation was a seriously new and revolutionary thing. They were running clips of in-progress animation on a screen in the GW Plaza store back when I lived in London, and I saw some nice little shots of a Land Raider driving around, but we have better graphics than that in handheld games nowadays. That folded; apparently they spent the entire budget on a space battle in the first five minutes. Then the fan film Damnatus, which was pretty good (with the important qualifier: for a fan film), they stamped out in a corporate copyright bitch-fit.

Most of what they’ve turned out is a stolid, unimaginative, play-it-safe attempt to milk the popularity of the Space Marines, which all 40k aficionados above the age of 12 (which is about half of us, I guess) are pretty tired of nowadays.

So it seemed to us that GW wouldn’t do anything good, and didn’t really deserve to. This was borne out somewhat by a devblog, which offered reasonably encouraging interviews mixed up with tidbits of truly pointless, masturbatory “concept art” (good goddamn, is there anyone connected remotely with 40k who doesn’t know what a bolt pistol looks like?), the news that the film would be obsessed (once again) with Space Marines, and, best of all, they’d be the Ultramarines, aka the vanilla-scented Genericus Chapter.

Then opinion reversed somewhat, as it emerged that the voice cast included such luminaries as Terence Stamp, John Hurt and Sean Pertwee (not exactly the A-list, but reasonably distinguished) and the script was to be by the deliciously capable Dan Abnett, the great white hope of 40k-related writing. It’s Dan Abnett, it’s an age where CG can do absolutely anything; how bad can it be?

Well, they recently posted this.

It’s not just me, right? John Hurt’s voiceover (which is like being drowned in rich wine) notwithstanding, this looks like wet arse.

* The DOW2 trailer, with its shrunken-headed wavy-haired Marines derping around clunkily against utterly gormless Eldar, is, like everything else about DOW2, an affront to its heritage.

broadside to broadside in a rolling cataclysm of nomad cannon

So, having laboured long and hard at the Frederick Barbarossa campaign, on a whim I found my .5mm push pencil and attempted some drawing. I haven’t bothered making shapes on paper in years, and the official gub’mint Certificate of Lysdexia and Spazzy Hands has given me a copper-bottomed excuse not to even try. But I felt Inspired all of a sudden, and compelled to see if I can still draw. It turns out I can’t, not really, but I did manage these depthless little doodles of traction-nomad engines from Blood on the Tracks. For those unaware of Fever Crumb’s flavour of post-post-post-apocalyptic nomads, they’re literally mobile nations – between wandering royal courts, gypsy bands, Mongol hordes, and armoured brigades. The machines they ride, on the theme of strange hybrids, combine various aspects of campervan, APC and mobile castle.

great cannon and scoundrels and barrels of beer

but he never threw a fight when the fight was right, so they sent him to the war

An update to the slowly unfolding saga of my computer…

A new graphics card is essential; this is beyond question. The first serious system-killing overheat happened last week trying to run “Romero mode” L4D (common infected move more slowly, come in greater numbers and only go down to headshots, no special infected… unless bugs occur, which they do), and after my computer blackscreened I found my ancient ATI 2600 felt like a lightsabre. The same thing happened in a L4D custom campaign at Benlan, and Benny kindly offered to lend me a spare GPU (a meaty-looking GeForce number-I’ve-forgotten). However, it was barely functional, despite drivers installed both conventionally and with Benny’s twisted craftworld magic tricks; on minimum settings L4D1 chugged, on my standard ones it was like a tantric flipbook. It was like the GPU wasn’t even on. Lord only knows what was going on there.

But parents, in their hopefully-unending generosity, are willing to buy me a new one for my upcoming 21st, and an ATI 5770 looks to be the machine of the day. Added to this, out of my own pocket, I am going to be replacing the dinky little one-rear-fan-and-it’s-broken side-missing case that is presently whirringq in front of me. Owing to fears about good GPUs being massive and my (probably flawed) understanding of airflow I seriously considered a much bigger case (I have a microATX motherboard*, but might want a full-sized ATX in future), but with sage advice from Ben and Alex, I have come to believe that this thing (note 120mm front fan) would be more than adequate, and Ben and I ordered it with his free Scan shipping. The plan is for me to take this tower back home for my birthday, gut it with Oliver’s aid, and have everything put into a new case to take back to Birmingham and enjoy.

CPU, PSU and mobo are likely to be the next things I upgrade, if and when the stars of Money and Inclination align. My current power supply unit has a Medusa-scalp of unnecessary-looking but interconnected wires (currently mostly jammed into one of my unused 5.25″ bays) which I’d really like out of the way, but good PSUs (especially of the modular type that cut back on wires) are very expensive, and I have it on good Bennish authority that cheap no-brand PSUs can get expensive without warning (being more likely to go wrong and melt ten times their price in other components.) A new CPU and mobo would be luxuries at the moment; what I have isn’t the best, and will be the limiting factor when my new GPU comes, but at the moment I’m not feeling held back by them.

Monitor falls squarely under “things I kind of want a better one but can’t really justify the expense”, as mine is perfectly serviceable, just small and battered. Proper gamer mouse and headphones I am immensely satisfied with, and the keyboard joins them in the “stuff that works really nicely” category despite being a £5 Amazon piece of crap.

I don’t quite understand how this happened: I had two slippers in the hall the night before moving here, one slipper in the morning of moving, one slipper when I unpacked, and one slipper in my room for the last two weeks. I now seem to have two slippers. I am not going to look a gift slipper in the mouth.

*For the tech-illiterate: the motherboard is the circuit board everything else gets plugged in to. It, more than anything else, decides the form factor of the computer. Of the kinds I was looking at, microATX is more cut down and lets you have a smaller case. Full-sized ATX allows for more components and better airflow, but needs a considerably bigger case – the kind of case you need anyway for massive high-end GPUs.

22. 2. 22. 2. 22. 2.

BENLAN!

On Friday evening at 11:30, about three hours after they originally planned to, Ben and Jenna picked me up (from my lovely new Birmingham abode, which I really should have posted about a week ago) and drove to Ben’s parents’ house in Loughborough. After a late-night Tesco run to secure sausages, we florped straight into bed, it being Late.

At Benny’s the next day, in the usual kitchen/dining room cat’s cradle of kettle leads and ethernet cables, the internet wasn’t working. It was later found out that it was a simple problem of something not being plugged in right and fixed it, but more tech-literate minds than me were stumped at the time. Compared to people who have been running LANs since forever, I don’t know anything about network issues. But we still had the local network.

We played Age of Empires 2, a game I’ve always loved but have only played against people a few times. As usual in these things I horribly underestimated my own skills, played incredibly defensively, begged for clemency from everyone and sucked up to better players than me. While not the best on the map (that was Benny) I was far from the worst (that was Kemp) and probably about even with Ben and Ramona. As things turned out my non-existent abilities in scouting and micromanagement were not put to the test and my reasonable abilities in economy management and brute-force siegecraft were what counted. After massive buildup and trading partnership with Benny, I rolled through Matt easily and somewhat unkindly, and was about to waste Kemp when he sent his sheep at me, a gesture of such hopelessness that I withdrew (and built a massive wall behind me). Seeing that Benny had annihilated Ben and had Ramona seemingly well in hand (well, his huskarls were getting slaughtered by her elephants, but he had plenty more to spare) and that he was easily the strongest player standing, I betrayed him.

With my mass longbow formations in position to defend my base and wipe out his villagers, my rams sneakily sidled up to his centres of troop production and my trebuchets placed to attack his castles, I switched stances and took out most of his war production in one Barbarossa-esque fell swoop. Before I could properly destroy him, though, his army suddenly returned from its campaign against Ramona and slaughtered my treacherous troops to the last man, as I threw my tiny reserve in and panic-produced more soldiers from my faraway buildings (distributed production, yo). I was still spamming longbowmen, probably the worst unit to take on the huskarls that made up most of his army (I playing Britons, he Goths.) Some serious attrition later, we were both out of men and had our front lines badly mangled, but he was trying to keep battles running at the same time as rebuilding his near-annihilated resource base from scratch, whereas I still had an untouched and fully functional economy with massive reserves of wood, food and gold. With a crashing of economic gears I built a dozen barracks, shifted production and upgrades to mass heavy infantry, monks and trebuchets, and after a long, grinding counter-counteroffensive destroyed his reeling Goths. This was unsporting, and unkind, and less lovely men than Benny would have resented me for it for the rest of the day, but a) it was going to happen one way or another, b) I remain convinced that in a fair fight he would have pulverised me – even knowing I had gutted his economy, until his last castle fell I was certain he was going to produce some sort of evil trick or last army and waste me and c) he still gave me a hell of a fight.

Then, I went to finish what he’d started with Ramona, and with every push I made a few dozen war elephants came and tore my army to ribbons before the last went down under sheer weight of arrows. I don’t know how she made them so quickly, but nothing would kill them fast enough, not longbows, not halberds, not Treb sniping or attempted monk conversions. I still had economic supremacy (and Kemp holding down her flank), and if I’d bothered to set up a proper forward base and come up with some halfway decent anti-elephant tactics rather than marching the same old troops down all the way from my production centres I could have bled her white, but after five failed offensives it honestly didn’t seem worth it, and I bowed out.

We played Blur. I suck at racing games and always have, plus I was playing with digital controls while everyone else got analogue sticks, and had never played this game before. So it came as a real surprise when I had a lot of fun there as well. Blur is 2010’s Mini Car Racing, where your recognisable real-world sports cars pop force fields and laser cannon all over the place and shooting is as important as driving. I never won a race, but was pleased with some damn fine (if I do say so myself) deflection shooting with zappy things and a reasonable performance in arena mode; more proof that I am better at pewpew than vroomvroom.

We had pizza and tea, and shared files. Benny is in every respect the model host. Even though his hair is now purple.

We played HL2DM and I actually enjoyed it! Probably because, thanks to HL2, Synergy, Minerva etc, I am now totally familiar with HL2 weapons, and thanks to my lovely new mouse I’m quite a good shot nowadays. So, after getting drubbed after every map change while trying to find the weapon spawns, I held my own with revolver and crossbow. HL2DM is still not particularly good, nor is it noob-friendly; any game which starts you off with a pissant MP7 while some fucker with a rocket launcher rains death from on high is griefing you.

We tried to play Emperor: Battle for Dune, another ancient RTS I’d always loved but never even expected to play against people, and it was broken. I don’t know what was up exactly, but the game made mouse movement appallingly unreliable and sticky, the speed went to “crack-addled hummingbird” regardless of how the host set it, and the latency was all over the place, resulting in a weird, unplayable combination of blindingly fast battles and insane lag.

We played a L4D custom campaign, and my graphics card overheated and shut my computer down, and after chips for supper I had to borrow another one from Benny to play the rest out on reduced detail. But that’s a matter for another post.

All in all it was the Best Benlan Ever, and I want to carry on going as long as he runs them.

wha daur meddle wi’ me?

(Final Scotblog. All others have been edited to the correct dates. Hope you’ve enjoyed it.)

Edinburgh Waverley station combines an interesting location with a lovely name (one I first knew from the paddle steamer – which I first learned of in A Journey Down the Clyde.) The old drained Nor Loch left a valley between Princes Street and the castle, cleanly dividing Old Town and New, and as well as the beautiful but always jam-packed Princes Street Gardens and the sudden slab-sided interruption of the Scottish National Gallery, rails connect the Forth Bridge to the East Coast Main Line. The station itself is a hundred thousand square metres of glass and wrought iron nestling in the valley like a greenhouse for growing trains. Time was, the two long ramps up to Waverley Bridge provided wonderfully logical road access the station (one up, one down) but for whatever reason they’re now both two-way, leading to all kinds of unfortunate traffic-wrangling at the far end and a much less pedestrian-friendly (which is to say, human-friendly) atmosphere at the bottom. I saw Mum hanging out of her train window and sprinted to catch up with it; we all drove to Ormiston in quiet darkness.

Ulrich and Francesca, old friends of my father, live in a converted farmhouse. Their old section of the house (a place of many good memories for me; Easter treasure hunts and mouse-nibbled chocolate, curling up drawing by the big woodstove) is now inhabited by their intrepid hydro-building son Adrian, his wife and their children Lewis and Hamish, and they’ve moved into the building adjoining it, after several years of doing it up inside out. The stone shell is part of a much larger and older complex, some of which is still inhabited by their neighbours, some lying in ruins in the surrounding woods (with a haha!). But the beautifully crafted wooden interior was built, more or less, by their own hands. The lives and livelihoods of almost everyone I know and respect come down to, in the end, shuffling bytes around. These are people who make things, physical things with value. Ulrich only recently closed his sawmill, and has several tonnes of high-quality machine tools on his ground floor; bits of violin wood are stacked all over the house. Francesca keeps their huge vegetable garden beautifully and makes the most amazing, wonderful things from it; I am inspired to grow things in my garden in Birmingham next year. Their children, following in this fine tradition, are currently building a small hydroelectric plant – and have made a really good devblog about it (start from the beginning.)

Constructive Things were done. Nick and I tore up a patch of garden for growing things with wild and gay abandon while Mum helped clear, roof and creosote a new firewood store and Dad murdered trees with an axe. With Hamish (a crossbow-making product of Youtube how-to videos and woodwork-related ingenuity) I made a little launch pad and bottle rocket and fired it much higher than expected (as you may have seen.) Alone, I went down the dell and built a dam – a serious, well made, raise-the-water-level-a-foot dam – in the heavy rain, from the weird assorted building flotsam that have ended up at the bottom over the years. I was very proud of it, but by the time anyone else came down to see the water had washed the best part of it away. Later, when I brought brothers down, Hamish showed us the remains of a mine, moss-covered stone and metal things and gaping black holes to forgotten places, but it was too dark and wet to explore, and we a bit too attached to life and limb. Over delicious soup, Francesca told us about the burglar that had been preying on the neighbourhood, but we didn’t see him at all. Dinnertime conversation was always wonderful. Ulrich ( check those credentials) will talk about biodiversity and the science of GM crops and things in the same effortlessly assured, boundlessly enthusiastic way as I’ll talk about guns, and with about the same level of audience understanding.

On the 11th, I got a call from Dorothy saying I had managed to leave my wallet at her house. Francesca was going to Edinburgh to listen to a concert anyway, so I joined her on the trip out. The Lothian bus stops are roofed with orange-tinted glass, giving everything beneath them the colour of Irn-Bru (speaking of Irn-Bru, it seems to taste much better in Scotland, just as Orangina tastes much nicer in France and tea is… well, equally wonderful in Sri Lanka. Beverages in their homelands – share your stories,) but the buses work just fine when they’re not like bricks in a wall. I rode out to Corstorphine Road again, picked up the errant wallet and walked back to Princes Street, the raincoat I had remembered to bring this time acting as an anti-rain talisman and ensuring that not a drop fell from the sky.

I had been meaning to learn to chainsaw (Dad has been on and off teaching me how to operate an axe, which is all well and good but as a dyed in the wool fa/tg/uy the repeating sword has a special appeal to me) but both he and Mum were a bit iffy about it. I’m inexperienced in the handling of power tools in general, and to go straight to the chainsaw without having a feel for the forces involved is reportedly a bit ill-advised, as if you mess up it cuts your face off. On the last day, we explored his archives (full of weird old machinery and pre-war ephemera, looking for a case of medals and a sheaf of Great War aerial photographs that were supposed to be buried in there somewhere (Ulrich’s grandfather flew with the Luftstreitkrafte) but we didn’t find them in the end.

On the 14th, we picked up Oliver and drove back south in beautiful sunlight, stopping to look over Morecambe Bay and buying dinner from a chippie by a railway bridge. The fish and chips were fantastic, but it felt strange; there were no chipsteaks on the menu, and the accents were Northern, not Scots. In the darkness, sleepy and happy, we arrived home.