Enamel Pin Kickstarter: Lessons Learned #1

Lessons Learned Post #1: Running the Kickstarter

Reflecting on my successful first pin badge kickstarter with artist Rob Turpin. The results are on sale at my Etsy shop here.

Lesson 1: Preparation!

Before launching, I’d done some prep work drafting update posts and working up timescales, budgets and plans, but I hadn’t actually got every single post 100% ready by the time I pushed the button. A lot more could have been effectively prepared before starting, especially graphics, but I was in a hurry to start and made things up a bit as I went along. My original plan had been to do polls on second designs and extra colourways after the kickstarter finished, which I quickly realised was ridiculous as extra colourways were going to be the main draw for anyone buying more than one airship. The kickstarter immediately smashing all early goals meant I needed lots of extra colourways pronto and didn’t feel ready. The rush also meant I had to bother Rob for artwork at quite short notice (or cook up my own in Paint with very limited graphic design skills).

I’m working with a highly skilled professional illustrator! There’s no need for things to look this amateurish!

So next time I will: plan a schedule of posts, polls &c out carefully in advance, and make sure all necessary graphics and such are ready for all of them before I pull the trigger. Especially because…

 

Lesson 2: Money comes in much faster at the beginning and the end.

NYOOooooOooooOMMM

I’d seen this before on other kickstarters so it didn’t come completely by surprise, but the “first week/last hour” thing is very real. I was mainly overwhelmed because the kickstarter did much better than I was expecting in the first week – not a bad problem to have! It then went pretty flat for the middle of the month. There was a genuine uncertainty a couple of days before finish about whether we’d reach the final stretch goal, but in the end it was smashed by nearly £200.

So next time I will: Do basically the same, but focus my publicity to push things at the very beginning and end, and consider this when planning stretch goals.

Lesson 3: Everybody Loves Democracy

The different designs proposed, and…
…how popular they ended up being.

There were LOADS of potential colourways for the airship (with my manufacturers, adding extra colours requires a minimum order but doesn’t add cost) which I had to narrow down so as not to get Silly. Running Doodle polls was a really easy way of doing this, and also a sort of free form of market research – the orange and blue combinations (which I don’t personally much like and wouldn’t have made on my own) proved extremely popular, so they ended up getting made.

Knowing the rough proportions of interest in each pin also meant I could prepare my order to my manufacturer before sending out the post-kickstarter survey to backers, saving everyone a week.

So next time I will: Do basically the same thing (if offering varieties of a design – if I know exactly what I want to produce running polls is a lot of time and effort.)

Lesson 4: Stretch Goals

Stretch goal #1 at £600, which was reached basically instantly.

 

The kickstarter broadly went quite well, but the initial few stretch goals were so close on the heels of the first deadline and so close to each other I was announcing them all being smashed almost immediately, making them meaningless. (They weren’t particularly ambitious or expensive goals to fulfil, but still.) I had to improvise a bunch – I was only originally planning on doing four or five colourways total rather than the nine I ended up with. The later ones were decently spaced out, but I think Design #2 was also reached too early as the minimum manufacturing cost wiped out any potential profit from the first £1500.

So next time I will: Spread out stretch goals further, bearing in mind lesson 2, and look at them with an eye for the budget. Stretch goals relate quite closely to…

 

Lesson 5: Budgeting and Profit

I’ve seen people recommend running pin kickstarters on the above “third” basis (ie 1/3 for minimum manufacturing costs to meet pledge, 1/3 for overheads – shipping and kickstarter fees – and 1/3 for profit/margin of error). The overheads and minimum worked out roughly right.  However, unlike most pin kickstarters I was also paying Rob fees, and really should have put the initial target up to reflect that – the budget was initially very tight. I ended up making no profit at all off the KS because I put all the profits into further pin manufacture to sell in the long run, but that was a deliberate choice rather than being forced on me – if I’d just made enough to cover orders there would have been a moderate profit, though less than 1/3.

So next time I will: Ensure goals which front-load profit a bit more and factor in in artist costs from the very beginning. As well as changing the goals, this could have been affected by better handling the…

 

Lesson 6: Pricing and Tiers

I wanted the pin to be cheap for backers, but given the budget I think I went too far and underpriced it for what it ended up being (particularly as it ended up costing a bit more to manufacture than expected). This wasn’t helped by a slightly silly pricing structure I came up with, where it was functionally £5 per pin at all tiers unless you bought one for £6 or early bird three for £14. Early bird tiers could have been distinguished a bit more – and I’ve seen postcards and stickers as nice extras which would be worth doing in future. The “airship+frog” tier sold out extremely quickly, to my surprise – having the option to buy another design is something that I’ll definitely bear in mind in future.

An unexpectedly popular match – my second and first commercial pin designs. Note the, er, significant difference in quality of backing card.

So next time I will: Either improve or do away with the idea of an early bird tier; have a slightly more profitable starting price and standardise it at all tiers except for quite large orders. (There are other good reasons for this – which I’ll discuss in the next post, about FULFILLING ORDERS.)

 

 

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