A BRIEF INTERLUDE ON THE HISTORY OF TAIWAN in keeping with other such interludes on places which maybe aren’t well known to my usual readers, and which will provide helpful context to forthcoming posts on both the CKS and Dutch Tainan.
Category: Blog posts
“a cup of innumerable splendours”

When the Chinese Civil War was conclusively turning against the Nationalists in the late 1940s and they fled to Taiwan, they looted as much of the country as they could get their hands on, including most of the cream of China’s museums. With the Red Guards subsequently destroying as much of Chinese civilisation as they could get their hands on twenty years later, this has in retrospect turned out to be a wonderful act (although I feel the KMT shouldn’t get more credit than they deserved at the time) and has left the National Palace Museum in Taipei as a slightly displaced Greatest Hits of mainland Chinese material culture.
the lost marbles of Taroko
Taroko Gorge’s depictions in the National Museum raised our expectations; the knowledge that it had been devastated by an earthquake in 2024 tempered them. Our tour booking* was caveated with warnings that a) many attractive parts were still in ruins, and b) if it rained too heavily they’d have to cancel for fear of landslips. It was raining quite heavily as we ate our little packed breakfast from the B&B, but the minivan arrived with four fellow travellers and our guide (an unusually tall Taiwanese bloke with a camo jacket and a deep voice) told us that there was still a chance of cancelling the gorge itself but that he’d do his best to make sure the day was interesting.
a breakdown on the main production line, a small oversight in the machine design
A change from comic posts – an entry in the occasional (like… every ten years or so) genre of “I am actually spending money on buying myself something nice” posts. I have worn out two shoulder bags in the last twelve years, one I got for myself and one my other half got me. After getting a medium-sized bonus at work, and probably reading a couple too many r/BuyItForLife adjacent sentiments,* I was in the mood to spend a bit of money on something that would last at least another decade or two. A pal recommended a Hungarian firm called Bagaboo, who are mostly focused on cycling kit but whose messenger bags seemed just the ticket. Their selling points seem to be that a) they handmake everything in Budapest and b) as a result their bags are extremely customisable, in terms of both colour and adjustments.
I just needed a tough laptop bag so ended up plumping for their extra-small messenger bag, in dark blue with burgundy trim and a bright yellow liner, and a laptop sleeve in reversed colours. They warned me that it would take a couple of weeks, but it was actually a matter of days. However, I then lost a week to an unbelievable clown show of incompetence from DPD, whose broken website convinced itself that I wanted to pick it up from a warehouse in Croydon.
The result is perfect, comfortable but extremely tough, with inner pockets for headphones/chargers, and outer pockets for pens and misc things. It also doesn’t attract too much cat hair…
I’m extremely pleased with it, and my only regret is not getting a grumpy frog custom-embroidered on it. Would recommend to a friend or colleague.
* I don’t even use Reddit! But as the world of forums and blogs withers away and disappears from the face of search engines, it does seems to be the last source of real human interaction which hasn’t been either cloistered away into private Discord servers or enshittified into a useless nowhere-land of algorithmic dreck by evil megacorps. I mean, there’s bluesky as well but using bluesky regularly feels too much like pretending that Twitter was good before it got taken over by a ket-addled goose-stepping manchild.
twenty thousand years of this, seven more to go
Inspired by, and to the tune of, the first half of Bo Burnham’s magnificent “Welcome to the Internet”,
and by my friend Laci’s absolute dismay at experiencing the London Underground for the first time, which he immediately dubbed “the mole kingdom”.
Welcome to the mole kingdom! Have a look around
This is how we get from place to place while under ground
We’ve got oodles of stations, some better, some worse
If none of them confuses you then you’d be the first
Welcome to the mole kingdom, try to grab a seat,
You’ll soon forget what daylight is, you’ll soon forget the streets
There’s no need to panic, please try to stay calm,
We don’t respect personal space but we mean no harm
Welcome to the mole kingdom, where would you like to be?
Stay near Bank or Leicester Square or past the wildlands of Zone 3?
There’s District, there’s Circle, Victoria too
But please don’t ride the Central if you don’t want to stew
Welcome to the mole kingdom, feel your snot turn black
This train is overheating but it’s too late to turn back
The air here’s half man-sweat, half weird-smelling dust
Just do as all the locals do and lie you’re not fussed
Welcome to the mole kingdom, here we go again
You’re getting tunnel vision, nothing’s real but tubes and trains
The people… aren’t happy, they don’t meet your gaze
You’ve been here twenty minutes but it feels like five days
“See it say it sorted” echoes round and round your brain
“Mind the gap” has lost all meaning, “please alight” just sounds insane
Pass a cordon get aboard and sleep and wake up down in Morden
Meet a helpful platform warden then ride north a little more then-
Get lost in the labyrinth
(How is Bank this WRONG)
We’re waiting at a signal but we
won’t
be
here
too
long
genuine bona fide electrified
As previously mentioned on this blog, one of the things I’ve most enjoyed about Being An Adult is getting works of art and craft custom made. My pal Max is pursuing all kinds of interesting creative avenues as a career change and, having really enjoyed his recent experiments in lettering, I asked if he could make me a monogram.* My initials happen to lend themselves to a design with perfect rotational symmetry, and of the designs he made, one immediately stood out as a winner.
I am not (yet) the sort of person who gets custom embroidery on their shirts, and have no idea what I’ll end up putting this on, but it’s a lovely thing to have. I’m really not sure how it could be improved – well, actually, there is one thing…
Max is open for commissions for all sorts of crafty and lettering related work (he is currently writing a bunch of T. S. Eliot for a laugh.) Do drop him a line if you’re in the market.
* It may technically be a cipher, but who’s counting?
and I am nothing of a builder
After a previous creative endeavour I’d been planning for this year (a webcomic!) fell through, I’ve picked up the ol’ 3d modelling again – but this time, rather than Tinkercad it’s Blender, rather than Tudor castles it’s late 20th century London housing blocks, and rather than making them for 3d printing (although… I could…) it’s actual mods for Workers & Resources: Soviet Republic.*

WRSR is set in the 1960s-70s and playing the game involves building many residential blocks (from Resources, to house your Workers). The Ethelred Estate in south London is from exactly the right period and felt like an ideal place to start with my project: it’s got an interesting variety of structures on the “brown residential ziggurat” theme, a striking palette of chocolate-brown bricks, white window frames and – a lovely unifying thing throughout the whole estate – the same royal-blue on all the doors, fences, bollards.**

TinkerCAD, my only previous modelling experience, is very simple and designed to be easy to pick up. Blender, by contrast, is a professional piece of software, monstrously capable and complicated, with a bewildering array of buttons and hotkeys. Happily, a youtuber going by OffTheRailsGaming has made a tutorial series designed specifically for WRSR modding, which was very helpful in getting started. The approach I’ve taken (similar, it seems, to the actual architects!) – is creating a variety of 2.5×2.5m segments which can then be assembled together.

That, with placeholder textures based on photos I snapped, combined with the simple but desperately tiresome process of UV mapping to get me to this.

Having mostly modelled the building, it was time for MORE UV MAPPING with some better textures, based mostly on actual photographs of the estate I took. There’s a neat, albeit clunky, tool called Shoebox which is great for turning photograph elements into textures, and someone else on the WRSR modders’ Discord server had been going through the exact same journey as I had so I could copy their own experiences.

Then, actually getting it into the game! This is a whole, tedious step-by-step process of loading files in one format into specialised bits of software and extruding them as others. I benefited from another tutorial by Chris Brammer, a list of documentation by LovelyPL on the Steam workshop and a lot of fiddling around with scripting – the (very) basic programming to make sure the game has the information about which files your building is in, how much it should cost to build, where paths come from it, etc. The game will automatically generate costs, but you can set them manually; I changed mine to cost more bricks and concrete but less steel than average for a block of flats (partly because they’re low rises, partly to encourage people to use them – steel is a pricey resource and takes a lot of investment to make yourself.) At last, into the game!

This immediately showed a bunch of other problems. It turns out I needed to create things called mipmaps (which paint.net does very handily) to make the textures look less horrible when zoomed out, and to adjust the script files to make the building less overlit (I also changed the textures to darken the greys and whites.) Most complicated was scaling – I built these at actual size, but WRSR’s internal scaling is a bit odd and my blocks looked too small next to other buildings. I had a long discussion which involved horrifying several modders from ex-Soviet countries with how tiny UK housing stock actually is (the segments here are 2.5m square; in 1960s communist Poland the standard was 2.7m, later increased because that was “too claustrophobic”). I settled on resizing my creations to 110% so they didn’t look too outlandish.

Finally, I had to upload it to the Steam workshop, so here it is! Almost 400 people have downloaded it at time of writing, which is lovely. To follow up, I’ve made a few more – some of the different Ethelred buildings (which turn out to be really quite varied when you look closely), a gym based on the nearby Vauxwall Climbing Centre, a car park and power substation. There are many more things I can and probably will end up doing when the game comes fully back online – a shopping centre based on the old one on Lambeth Walk,*** monuments based on the Ethelred TMO gates and the flowerbeds. It’s been a fun project both in terms of learning more skills and in encouraging me to really look closely at my neighbourhood. But now, alas, I keep seeing interesting 70s tower blocks in London and thinking “ooh, YOU’D do well in WRSR…”
* At the exact time I started to get into this, WRSR has suffered a horrible attack from a deranged former fan using frivolous lawsuits to… well, I don’t know exactly what he intends to achieve at this point except to hurt a small games studio. So the game’s Steam page and its site are currently down due to frivolous DMCA takedown requests. I have every confidence they’ll win in the end but I’m going to hold off adding new mods until it’s back up.
** Although from older photos it looks like this – much like Tower Bridge – was originally chocolate brown. Much like Tower Bridge, the blue is better.
*** The earlier Ethelred Estate included developments on both sides of Lambeth Walk, and a fully pedestrianised shopping precinct, like a sort of downmarket Brunswick Centre. Half of it has now been torn down and the road reopened – you can see the same view of the “then” here and the “now” here.
2022 in Narcissism
After not being quite sure last year, I managed to actually keep these up all 2022. An annual thing, perhaps?




















